Saturday, March 10, 2012

What is usually considered technology to a technopath?

I have been coming up with a superhero and she is a technopath. But the most common question people ask me, online when I bring her up is "what constitutes as technology?" Which I think is a good question. I would think it would be more than just electronic things, like maybe guns? or some mechanisms. Not sure, but what do you think?What is usually considered technology to a technopath?
I'd say no to most guns, just because most sidearms are mechanically controlled--there's not a lot there to modify in terms of either the machine or the chemistry that fires the bullet.



However, I would say that your _average_ technopath should be able to control, at least somewhat, anything electrical or electronic. Granted, a lot of this is going to depend on how well the character understands technology and _gets it_, but if a "technopath" can't make a light bulb flicker on and off, something's wrong with her.



In simple terms she should be able to at _least_ turn electrical devices on and off. And as you move from there to things more complex than flashlights, she should be able to do more--for example, broadcast her voice into someone's radio or cellphone. It should be a continuum though--meaning a simple device only allows her to do a few things (turn on, turn off, and overload/blow up), while a more complex device lets her do more.



The limits to this should be clear though: she shouldn't be able to access the internet through a flashlight or transistor radio. She should need actual access to a _computer_ or computational device, that is networked or online in some way, to actually have her powers manifest on the internet that way.



And what she does online really shouldn't do so much to "offline" devices. She shouldn't be able to tweak a traffic sign and crosswalk system to the point of changing the "walk/don't walk" signal to "RUN", for example. Unless the signal itself is an LED or LCD based design that can physically support that function, trying to do that--make a device do things it wasn't _built to do_--should break/overload the thing.



Just my humble two cents.What is usually considered technology to a technopath?
Thanks kindly for the Best Answer. And honestly....in terms of narrative it just works better if you start it on simple things and build her up. Pretty much start with the "on/off/overload" thing and have her work up to the more elaborate, subtle stuff.

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What is usually considered technology to a technopath?
id say technopaths control stuff that have computers in them.
cars, atms, security systems, boats, planes

Technopaths comunicate with the computers and tells them to do things.
something like a gun has nothing in it that can be "spoken to" to tell it to shoot

atleast that would be my take on it.
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